With 15+ years of game development expertise, my Senior Environment Artist duties have included tasks such as; mesh building (and destruction), uv layout, texture, normal map and material creation, lighting, terrain and world building. I have taught Graduate level classes at the Academy of Art University, and utilize that experience when creating documents & leading training sessions on new tools for fellow team members. During the final stages of development, my duties shift to include bug fixing/tracking, and console performance optimizations to ensure the game passes the certification process.
As an Outsource Manager, my organized and detail oriented thought process helped developed internal pipelines and review procedures, verified mesh & texture assets, and provided detailed feedback in both written and verbal forms. Additional duties involved revision tracking of assets including; characters with associated animation sets & texture variants, weapons, terrain layouts & textures, and environment props.
Working as a Tech Artist utilized my communication skills to facilitate easily digestible information between the Programming and Art departments, while developing in-house world building tools and a game editor. Other duties included pipeline creation and implementation for a destructible asset system and modular city streets.